circle of the moon 5e

It’s here to give you a Swim Speed, a Disguise, or Natural Weapons… Why not just become an animal with a Swim Speed? Red: Bad, useless options, or options which are extremely situational. Notify me of follow-up comments by email. Alternatively, if you weren’t quite ready for combat, you can cast a spell. That’s not really important, but you can do it if you really want. The issue is that Alter Self is a problem solving spell. Now, you can touch another aspect of nature; the elements. The Half-Orc takes a penalty to casting; +2 Strength, +1 Constitution is far from bad, but not perfect. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. They assume whatever form is required in any situation; they might become a spider in one moment, a massive octopus the next, and a giant bear immediately after. It’s Whirlwind ability can be rather devastating, but only in enclosed environments, and it only targets one creature. I don’t think it’s great, but it does what it sets out to do. Needless to say, a CR 1 creature is about the equivalent of a level 2 adventurer. Even when the moon hides from the sky, its power can always be felt. Realistically, this is an okay utility spell at most, that solves less problems than Wild Shape does. If you turn into a creature with a multiattack, you can even try to fish for crits, then double your smite damage when you use it. That means you can begin combat by casting Barkskin or Call Lighting, transform to get a massive health barrier, and then move. Air Elementals are extremely fast. Hungry Jaws may (or may not) work with a Biting Wild Shape. Game Mechanics: Able to wild-shape more quickly, using it as a bonus action, and with higher limitations than usual. Blue: Fantastic options, often essential to the function of your character. You can cast the Alter Self spell at will. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. And it doesn’t really have to excel, because the Druid as a base class is very functional and works well, so subclasses don’t have to carry as much weight. You ignore the Max. Click here to toggle editing of individual sections of the page (if possible). Menacing is free Intimidation (and who says you can’t intimidate someone as a super-intelligent tiger! Circle. A list of character builds for 5th edition D&D, sorted by class and race in a simple and easy to read format. With a shield, your out-of-Wild Shape durability is insane, since Natural Armor starts you at base 13. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. ), and Darkvision is always nice. Check out how this page has evolved in the past. The Circle of the Moon is a fantastic frontliner, and one of the best Multiclassers in the game; Get some Barbarian or Monk levels, and you can be either stupidly tanky or angrily aggressive. Therefore, get your Wisdom as high as you can. Your late-game options are ridiculously limited. It’s difficult for martial characters to actually fight those creatures before now. Append content without editing the whole page source. Use it if you need a swim speed, and then consider burning one of your two short rest abilities and just Octopus it up. Becoming a CR 1 beast that early in the game puts the Druid on a higher tier compared to a majority of the other classes. Re: 5e Druid Handbook - Land & Moon Personally, I want to smack whichever designer it was back in the day who came up with the abomination that is splint mail. Learn about both with our Starting Gold 5E Guide […], Looking for a nuatical-themed warlock? In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). If you’re not a Circle of the Moon Druid, you can live without it. Way back in that Twitter thread, I talked about the function of totems as 4e magic items.I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you’re not missing out on the much better hit points and attacks of higher-CR shapes. Just, be wary that your Spell DCs will be a bit lackluster. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. Death Cleric 5E Guide | Rules, Tips, Builds, and More, The Best Laptop for World of Warcraft 2020 | Top Picks + Buyers Guide, Fey Wanderer Ranger 5E Guide | Rules, Tips, Builds, and More, Soulknife 5E Guide | Rogue Subclass from Tasha’s Cauldron, Reality Break 5E Guide | Wildemount Chronurgy Spell. If it does, that’s a massive boost to your durability! Most Wild Shape options do insane damage by now. Druidic circles serve as the equivalent of druidic subclasses. And once you become a Mammoth, a +10 to hit isn’t horrific. The Circle of the Moon is a melee frontliner at heart. There are two options in the Player’s Handbook. This is the complete Druid. Nevertheless druids hold a special place in Eberron as protectors of the natural world. Let’s check it out, in our. Red: Bad, useless options, or options which are extremely situational. At 3rd, 5th, 7th, and 9th level you gain access to circle spells based on this connection. Their order gathers under the full moon to share news and trade warnings. 3. Amongst the Druidic Circles are those who deal entirely in the Wilderness. You won’t be in a perfect position here, by any means. Alter Self is a 2nd level spell, so being able to cast it at will isn’t… bad? Let’s check it out, in our Circle of the Moon 5E Guide. That’s expected. And the Moon Circle druid will continue to be a force of nature throughout every level. Afterwards, the only other ability score you need is Constitution, in case you get slapped out of Wild Shape. This changes that. Big problem with the Blackened Flowers feat; it is very long compared to the other feats and could use some major rewording in its description. Their order gathers under the full moon to share news and trade warnings. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. Do you know how much HP it has? Now, banded mail, that's practical: It puts a lot of solid metal between you and the pointy bits, … A Sphere of negative energy ripples out in a 60-foot-radius Sphere from a point within range. Please try and prepare as many useful spells as you can, in case you need to problem solve. Nice! Since moon druids are pretty stat independant, she could pump cha and get some good use out of inspiring leader. That’s right; the scaling of this class gets crazy! What a choice! Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Fire Elementals are so, so strange. CR column of the Beast Shapes table, but must abide by the other limitations there. At level 2, a Druid is likely to have between 9 and 20 HP, on average. It is ridiculous at 2nd level. 4. Green: Good options. In a perfect world, you’ll always be in Wild Shape. However, it’s only upside is speed. View and manage file attachments for this page. you Wild Shape, then you could get swim speed on a mammoth, I guess? You’ll literally only pick Fire Elementals for Fire Form, so it’s a good thing Fire Form deals so much damage to melee combatants. 5e Druid [Circle of the Moon] Wild Shapes v1.0. As a full caster, you’ll have a lot of spell slots. For a lot of creatures, that also means you can start combat by grabbing your opponent. Article by imgur. Change the name (also URL address, possibly the category) of the page. Unimpressed with other orders’ usage of magic, the Circle of the Moon works together as beasts, and with beasts. The Whelm ability is aggressive and good at keeping creatures under wraps. Overall, I think the Circle of the moon Druid is okay. If you’re playing the Circle of the Moon druid, you can spend some of those spell slots on more damage instead of spells. You get better tankiness, less damage, but slightly better combat control. Unlike Way of the Living Weapon did for monks, Circle of the Forged doesn’t draw quite so much from other areas of Exploring Eberron. Their mission was not to protect a copse of trees from the woodsman, their mission was to protect the entire world from the threats beyond the Sphere. Druids of the Circle of the Moon are fierce guardians of the wilds. If you want to discuss contents of this page - this is the easiest way to do it. It has somewhat lackluster hitpoints, and low-ish damage. Blue: Fantastic options, often essential to the function of your character. We discuss the next subclass in the series from the Player's Handbook: the Druid Circle of the Moon! The wild is in the druid's blood. I’m not sure who thought Fire Form was okay, but you can literally walk into someone’s square and they just take 2d10 damage, guaranteed. But, if your GM is good with magic items, you’ll find that these animal shapes will do just fine. Circle of the New Moon (5e Subclass) From D&D Wiki. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. October 2020. List of enemies in Castlevania: Circle of the Moon. Earth Elementals are the tankiest your Wild Shape can get, but have a weird Thunder vulnerability. Moon Circle Druids are in an awkward situation. The elementals are all extremely potent for their own ways, and these four options put you in a unique position compared to other druids. Multi-classing! Unless otherwise stated, the content of this page is licensed under. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Their order gathers under the full moon to share news and trade warnings. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. You’ll use both your procs to be a beast during any combat… and thus you’ll. Save my name, email, and website in this browser for the next time I comment. You want that high Stealth bonus and the Tiny size so you can look ahead and get info. The Digital Dungeon Master has painstakingly created 5e character sheets to help you get going. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. Moon Circle Druid Wood Elf Druid. Moon Circle Druids are in an awkward situation. Can these sheltered beastmasters cooperate with an average adventuring party? Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Circle of the Moon, Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses, 5E Starting Gold By Level | Starting Gold 5E Guide, Fathomless Warlock 5E Guide | Warlock Subclass from Tasha’s Cauldron. Orange: OK options, or useful options that only apply in rare circumstances. The rites of your circle grant you the ability to transform into more dangerous animal forms. Your Touch Attacks are pitifully bad, but. Finally, you gain two free proficiencies. […]. But, in the case that you’re dealing with a new GM, or the module you’re running doesn’t have much for Druids, then this is essential. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. Being able to Wild Shape as a Bonus Action is, obviously, fantastic. So now, you’re draping that CR 1 creature over your head. If you are a Circle of the Moon Druid you borderline need this feat. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. Wikidot.com Terms of Service - what you can, what you should not etc. Circle of the Moon [edit | edit source] Favored by those who preferred a more solitary path, the Circle of the Moon was an ancient association of druids devoted to the mastery of the Wild Shape. Overall, these elementals have poor damage outputs compared to most beasts, but slightly better tankiness without Barkskin. Even without Multiclassing, you’ll be one of the best frontline casters imaginable. A party of level 1s are likely to have a tricky time, and a level 2 adventurer might have some troubles putting it fully down. 1. That’s not really important, but you can do it if you really want. The additional utility of burning spell slots to heal is fantastic for you.

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